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Sepak Takraw
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Introduction & Lesson Plan

Net/Wall

Sepak Takraw

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Tactical Skills and Focus:  Placing Ball into Open Space, keeping ball up with feet, setting up attacks, defensive positions and tactics

 

Facility: Gymnasium, badminton courts

 

Materials:

Takraw balls or similar, badminton/ volleyball net

 

Description

An indigenous sport native to Thailand and Laos, Takraw resembles volleyball, except that it uses a rattan ball and only allows players to use their feet and heads. The game evolved from a hacky sack type practice, into the aiming of a kick into a high, suspended net. Eventually competitive takraw developed, pitting teams of players versus each other across a volleyball-type net. Modern competitive takraw allows three players to a team, one to serve, one to gather the ball, and one to deliver the ball at high speed across the net; the killer. Modern contests play to twenty one points.

 

Learning Expectations:

Send and receive takraw ball to team mates and over the net to the opposing teams, maintain control.

Teaching/Learning Strategies

A) Warm-up/Introductory Game

 

            Keep It Up

 

Players kick the ball (takraw or larger ball) and count how many consecutive times they contact the ball before it hits the floor.

 

Possible Extensions:

 

  • Increase the number of players.
  • Various size and weight balls.
  • Use a variety of implements to strike ball.
  • Vary the distance.
  • Players can kick ball to each other (based on a specific time limit).
  • Modify the kicking techniques (e.g. must try using both feet, head, knees etc.).
  • If playing solo, participant can play against the wall.

 

 

B) Skill Development

 

Target Takraw

 

Using the already set up takraw court, randomly place targets on one side of the court. Set a point value for each target, more points awarded for hitting the more difficult targets. Have the kids start off at the service circle and kick the balls (off a bounce, drop to own feet, or partners could throw to each other) at the targets on the other side of the net. Have them move around to different spots on the court so they can get a feel for distance they will need to kick the ball in order to successfully get it over the net.

 

Possible Extensions:

           

  • Use smaller target
  • Use different styles of kicks
  • Different types of balls

           

C) Skill Application

 

            Sepak Takraw

The Sepak Takraw court and net are of the same height and dimensions as in badminton. A team consisting of 3 members is called a "Regu". Two regus compete for higher scores by spiking a ball into the opponent's court. Most of the same rules apply as for volleyball, with the following main exceptions:

  • - players are prohibited from using their hands & arms;
  • - a player can touch the ball up to 3 times consecutively;
  • - the players' positions on the court need not be rotated;
  • - net serves (falling within the boundary) are accepted.
A match is composed of 3 sets. The first regu to score 21 points wins a set. The first regu winning two sets wins the match. In either set, if both regus are tied, 20 - 20, play continues until one regu wins by 2 points, up to a ceiling of 25 points. If each regu wins one set out of the first two, then the third set is played and is called the "Tiebreak". The Tiebreak only goes up to 15 points, but again a regu must win by 2 points, up to a ceiling of 17.

takraw.jpg

RULES

OFFICIAL INTERNATIONAL SEPAK TAKRAW RULES

(Re-written to be clearer, using consistent terminology and more grammatically correct than original version)

1. THE COURT

1.1. Area of 13.4 m x 6.1 m free from all obstacles up to the height of 8 m measured from the floor surface (sand and grass court not advisable).

1.2. The width of the lines' bounding the court should not be more than 0.04 m measured and drawn inwards from the edge of the court measurements. All the lines should be drawn a least 3.0 m away from all obstacles.

1.3. The Center Line-The centerline of 0.02 m should be drawn- equally dividing the court into two halves.

1.4. The Quarter Circle-At the intersection of the centerline with each sideline, the quarter circle shall be drawn from the sideline to the centerline with a radius of 0.9 m measured and drawn outwards from the edge of the 0.9 m radius.

1.5. The Service Circle-The service circle of 0.3 m radius shall be drawn on the left and from the side lines, the 0.04'm line shall be measured and drawn outward from the edge on the right court, the center of which is 2.45 m from the line of the court and 3.05 m of the 0.3 m radius.

2. THE POSTS

2.1  The posts shall be 1.55 m (1.45 m for women) in height from the floor and shall be sufficiently firm to keep the-net strain. It should be made 'from very strong materials and shall not be more than 0.04 m in

2.2  Position of Posts - The posts shall be erected or placed 0.3 m away from the side line and In line with the centerline.

3. THE NET

3.1 The net shall be made of fine ordinary cord or nylon with 0.06 m to 0.08 m mesh.
The net shall be of 0.7 m wide and not shorter, than 6.10 m in length and taped at both ends with 0.05 m Tape from top to bottom to be in line with court sidelines, called boundary tapes.

3.2. The net shall be edged with 0.06 m tape both at the top and the bottom of the net supported by a fine ordinary cord or nylon cord that runs through the tape and strains over and flushes with the. Top of the posts. The top of the net shall be 1.52 m (1.42 m for women) in height from the center and 1.55 m (1.45 m for women) at the post

4. THE SEPAKTAKRAW BALL

The Sepaktakraw ball shall be a sphere of one woven layer having 12 holes with 20 intersections.
It shall be made of natural rattan or synthetic fiber. If it is made of rattan, it shall consist of 9-11 strains. The circumference shall not be less than 0.42'm and not more than 0.44 m (0.43 m to 0.45 m for women). The weight before play shall not be less than 170 gm and not more than 180 gm (150 gm to 160 gm
for women).

5. THE PLAYERS

5.1. The game is played between two "Regu" consisting of three players on each side.

5.2. One of the three players shall be at the back and he/she is called "Back".

5.3. The other two players shall be in front one on the left and the other on the right. The player on the left is called Left Inside" and the player on the right is called "Right Inside".

 6. PLAYER'S ATTIRE

6.1. The man players must wear jerseys / T-shirts and shorts (round neck T-shirts with sleeves, shorts length at knee level for woman players), and sports shoes with rubber soles. It is forbidden for players to wear anything that endangers the opponents during the game. In case of cold weather, the players are permitted to use tracksuits.

6.2. The entire apparel of a player is regarded as part of his/her body. All jerseys/T-shirts should be tucked in.

6.3. Anything that helps to speed the ball or that helps the movement of a player is not allowed.

6.4. Captain of each "Regu" shall wear an armband on the left arm.

6.5. All jerseys/T-shirts; must be numbered on the back. A player must be assigned with a permanent number throughout the tournament Only numbers 1-15 are allowed to be used by each participating team. The size of the number shall not be less than 19 cm in height

 7. SUBSTITUTION

7.1. Substitution of a player is allowed at any time on request made by the Team Manager to the Official Referee when the ball is not in play.

7.2. Each "Regu" is allowed to make one substitution only.

7.3. Player, who is sent off by umpire during the game, may be allowed to be substituted, provided the substitution has not been made.

7.4. Any player having played in any "Regu" whether in the starting line-up or as a substitute will not be allowed to play in another "Regu" for the team in the current game.

7.5. Any "Regu" having less than 3 players will not be allowed to continue the game and will be considered as having lost.

8. OFFICIALS

The following officials shall manage the game

i) 1 Official referee

ii) 2 umpires

iii) 6 Linesmen (4 Side Line and 2 Base Line)

 9. THE COIN TOSS AND WARM UP

Before commencing the game, the umpire will toss coin/disc and the side winning the toss shall have the option of "First Serving" or of "Choosing Side". The "First Serving" shall "warm-up" first for 2 minutes followed by the other "Regu". Only 5 persons are allowed to move freely in the court with the official ball.

10. POSITION OF PLAYERS DURING SERVICE

10.1. At the start of play, the players of both "Regu" must be in their respective courts in ready position.

10.2. Serving "Back" player shall have one of his/her feet inside the serving circle. The other foot must be outside the circle to kick the service ball.

10.3. Both of the "Inside" players of the serving side must be in their respective quarter circles.

10.4. The opponent is free to be anywhere within its court.

 11. THE START OF PLAY AND SERVICE

11.1. The side that chooses to start the game, shall start the first set the winner of the first set shall change sides and start the second set.

11.2  The throw must be executed as soon as the umpire must calls the score. If either of the "Inside" players throws the ball before the umpire calls the score, it must be a rethrown and a warning will be given to the thrower.

11.2.  During the service, as soon as the server kicks the ball, all the players are allowed to move about freely in their respective courts.

11.3. The service is valid if the ball passes over the net, whether it touches the net or not, and inside the boundary of the two net tapes and boundary lines of the opponent's court

11.4. The execution of the Serve by the "Back" player can be kicked in any manner, provided one of his/her feet must be always touching the ground in the service circle.

 12. FAULTS

12.1. The Serving Side during Service

12.1.1. "Inside" player who is making service throws, plays about with the ball, (throwing up the ball, bumping, giving to other "Inside" player, etc.) after the call of score has been made by the umpire.

12.1.2. The "Inside" player lift his/her feet or steps on the line or crosses over or touches the net while throwing the ball.

12.1.3. The "Back" player while kicking the service ball, the other foot does not touch the ground or steps on the service circle line.

12.1.4. The "Back" player does not kick the ball on the service throw.

12.1.5. The ball touches his/her own player before crossing to the opponent court.

12.1.6. The ball goes over the net but falls outside the court

12.1.7. The ball does not cross to the opponent side.

12.2. Receiving Side during Service

To create distracting manner or noise or shout at his/her opponent

12.3. For Both Sides during the Game

12.3.1. Stepping on the centerline.

12.3.2. Any player who touches the ball on the opponent side.

12.3.3. Any part of players body crossing over the opponent's court whether above or under the net except during the follow through ball.

12.3.4. Playing the ball more than 3 times in succession.

12.3.5. The ball touches the arm.

12.3.6. The ball rolls over the body.

12.3.7. Stopping or holding the ball under the arm, between the legs and body.

12.3.8. Any part of the body or player's outfits e.g. shoes heads band etc., touches the net or the post or the umpire's chairs or falls into the opponent’s side.

12.3.9. The ball touches the ceiling, roof or the wall (any objects).

12.3.10. Any player who delays the game unnecessarily.

 13. SCORING SYSTEM

13.1. When either serving side or receiving side commits a fault, a point is awarded to the opponent side including making next service.

13.2. The winning point for a set is 21 points, unless the point is tied at 20-20, the set shall be decided on a difference of two points, up to a ceiling of 25 points. When the score is tied at 20-20, the Referee announces "Setting up to 25 points".

13.3. The game is played in 2 sets with 2-minute rest in between.

13.4. If each "Regu" wins one set, the game shall be decided in the third set called "Tiebreak" with 15 points unless the point is tied at 14-14, then the set shall be decided on a difference of two points, up to a ceiling of 17 points. When the score is tied at 14-14, the Referee announces "Setting up to 17 points".

13.5. Before the tiebreak set takes place, the umpire shall toss a disc or coin, and the side winning the toss shall have the option of "Choosing Service". The change of sides takes place when one "Regu" reaches 8 points.
 

 14. TIME OUT

Each "Regu" can request for one time out lasting of one minute's rest by team manager or official coach per set when the ball is not in play. Only 5 persons are allowed at the base line.

15. TEMPORARY SUSPENSION OF PLAY

15.1. The umpire can suspend play temporarily in the event of obstructions,Disturbances or any injury to player who needs immediate treatment, for not more than 5 minutes.

15.2. An injured player is allowed up to 5 minutes injury time-out ,if after 5 minutes, the player is unable to continue, a substitution must be made. If the injured players team has already made a substitution, the match will be declared a forfeit in favor of the opposing team.

15.3. In the course of such suspension, all players are not allowed to leave the court to receive drinks or any form of assistance.

16. DISCIPLINE

16-1. Every player must abide by the rules of the game.

16.2. Only the Captain of the "Regu" is allowed to approach the umpire during the game.

17. PENALTY

The following offences will be penalised:

17.1. Showing dissent by words or action towards any officials, with regards to any decision and to any players or spectators.

17.2. Using foul or abusive language to any officials, players or spectators.

17.3. To take any improper steps or actions in order to influence any decision made by the officials.

17.4. To leave the court without the permission of the umpire (except between the second and the third set).

17.5. To give the ball to his/her opponent with by kicking the ball with the feet.

17.6. To commit ungentlemanly conduct.

17.7. To disobey orders and rules of play.

Players disobeying rules (19) will be penalised by the umpire.

The umpire will use one of the following cards.
Yellow Card - Caution
Red Card - Expulsion

Red Card should be given to the following offences committed "INTENTIONALLY"
i) Persist in misconduct after receiving a caution.
ii) Violent conduct (e.g., striking, kicking, spitting, etc.)
iii) Using foul or abusive language.

Note: Any player who is shown a red card will be sent off the court and disciplinary action will be taken against him. The player concerned will not be allowed to play in any game until sanction has been made.

18. MISCONDUCT OF TEAM OFFICIALS

Disciplinary action will be taken against Team Officials or his/her team for any misconduct or disturbances committed by the official or team during a tournament whether in or outside the court.

19. GENERAL

In the event of any question or any matter arising out of any point which is not expressly provided for in any of the rules of the game, the decision of the Official referee shall be final.

Created By:
Melissa Carroll, Andrew Timmers, Fil DaSilva & Kevin Moote